#Beam Documentation

Beam is a content management system for 3D games engines. With it, you can dynamically stream 3D, image, audio, video, and JSON data into your game environment at runtime.

We support audience targeting based on demographic information or custom user tags that you can define yourself.

It also womes with in-built, opt-in analytics capture which provides the dashboard with information about how your audience is interacting with your game environment.

We currently have plugins available for Unreal and Unity, and are working on a wrapper for three.js.

If there's something missing or you have any questions at all, just drop us an email at hello@beam3d.co